I recently tested out a bunch of other artist’s AR experiences and I encountered a series of limitations, disorientations, and general frustrations. It’s the viewport. It’s easy to lose track of objects on screen. It’s…
Posted on June 7, 2021
When designing interaction for mixed reality experiences, it’s especially important to create interactive depth. By this I mean, using layers of interaction and a variety of trigger types. Each will offer its own reward and…
Posted on February 20, 2021
In January of 2020, I decided to focus on mixed reality art. The accumulating evidence was clear. The sort of storytelling I had always wanted to do was becoming technically feasible. While researching software solutions, I…
Posted on February 6, 2021
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